3 versions of the same corner so people don't crash


I had a particular turning that players would miss and drive right off the map. In my playtesting sessions players often bring up the idea of a minimap they could look at to understand upcoming turnings. I did briefly start implementing this but I quickly realised I really wanted players eyes to be on the scenery instead of an abstraction of all of that. Instead I just tried to guide players intitution into noticing the turning much earlier and making it where they naturally want to go. I did this through by removing objects that were obscuring the turning but also playing around with extra scenery to create more swooping lines that guide the players eye towards the turning. It took a few iterations as the first round of changes weren't enough. For a more detailed explination, checkout the video.

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